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 Update Notes - 2.0.7.3 - 06/06/13 
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Joined: Thu Nov 04, 2010 10:18 am
Posts: 426
Post Update Notes - 2.0.7.3 - 06/06/13
Firefly Studios wrote:
Released: June 6th 2013
Version Number: 2.0.7.3
Appr. Size: 48.41 MB


Turkish World Launched
Image The first Turkish World was launched today


Zong Payment System (Implemented 29/05/13)
Image A new payment system was added. Zong, this allows you to pay by mobile phone. 44 Countries are supported.


Update Contents

Ability to remove and favorites markets (exchange)
Image Players can make Markets favourites by placing a star on them or removing them from the list, by clicking on the trash icon.


(Premium Only) Automatic market search to show best prices
Image When a Premium token is in play the Advanced Trade Options can be used this allows the player to find the highest or low prices by searching the favorite markets and the parishes around you


Mail - Faction members and Personal Allies
Image Players can find other players associated with their Faction here, these are added automatically. Players you have tagged as Allies can also be found here.


Resources cannot be wasted in the Village to Capital Village trading screen
Image Resources can no longer be sent to capitals that have no use.


Ability to tag Players, Factions & Houses as Enemy, Neutral or Ally
Image Players can assign a tag to another player via the 'More Info' screen. This can be either Neutral, Ally or Enemy. Factions and Houses can also be tagged.


(Premium Only) The auto recruiting panel adds max limits for each troop type
Image Players can set an upper limit for the number of each troop type to be recruited while they are offline and using auto-recruit.


Improved Lost Connection Issues
Image A warning has been added to warn players if a connection error occurs. When your connection has been re-established to the Stronghold Kingdoms server the warning will automatically close. If you do not wish to wait you can go back to the client, by clicking on the button.


Mail Abuse Report Panel
Image The user interface has changed for the mail abuse report.


Additional Changes

Vassal Screen
This now shows you how many vassals you have and the rank of your liege lord.

Research screen
If you roll over the queued researches it shows you the name of the research and how long it'll be before that research is completed.

Village List
Fixed the delay when selecting an item in the list.
Displays the total amount of villages you have.

New Charges in the shield designer
All house charges have been added to the shield designer for all players above rank 7 to use.


Thu Jun 06, 2013 9:49 am
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Joined: Wed Jun 01, 2011 12:33 pm
Posts: 17
Post Re: Update Notes - 2.0.7.3 - 06/06/13
So as up till now we were able to overdonate to parish guilds in order to perform ur crazy 20 k packets donations quests, now u took this feature away?? r u gone comepletely mad?


Thu Jun 06, 2013 11:00 am
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Joined: Thu May 02, 2013 11:12 am
Posts: 49
Location: W4, W7 and Europe
Post Re: Update Notes - 2.0.7.3 - 06/06/13
prdla wrote:
So as up till now we were able to overdonate to parish guilds in order to perform ur crazy 20 k packets donations quests, now u took this feature away?? r u gone comepletely mad?


Sending resourches is different from donating to guilds.


Thu Jun 06, 2013 11:07 am
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Joined: Tue Sep 06, 2011 8:42 pm
Posts: 8
Post Re: Update Notes - 2.0.7.3 - 06/06/13
hehe

its about traders can not send more ressources as storage is available

there is nothing about donations

" advantage for those who can read"


Thu Jun 06, 2013 11:12 am
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Joined: Thu Aug 30, 2012 6:57 pm
Posts: 336
Post Re: Update Notes - 2.0.7.3 - 06/06/13
thank you for another good update FF :D

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lead a house they said,glory and fame awaits..burning eyes and headaches from reading tons of mail is what i got.exec_killfun1.0


Thu Jun 06, 2013 11:33 am
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Joined: Wed Aug 22, 2012 6:14 am
Posts: 335
Post Re: Update Notes - 2.0.7.3 - 06/06/13
Oh yes,

Merchant updates. I couldn't be happier for the game lol.

Thanks FF, it was pretty needed.


edit* question about auto recruiting, I know it only does a max number, but will it recruit to a ratio of units or will it recruit to a max of one type then begin the other types?

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A sane person wouldn't do maintenance on 30 villages and continue to call it fun. W6, now farmville for all.


Thu Jun 06, 2013 11:39 am
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Joined: Tue Feb 22, 2011 2:33 pm
Posts: 996
Post Re: Update Notes - 2.0.7.3 - 06/06/13
hossy wrote:
its about traders can not send more ressources as storage is available

there is nothing about donations

" advantage for those who can read"


And as the storage for these goods doesn't even exist, the option has been removed altogether, yes!


Thu Jun 06, 2013 11:44 am
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Joined: Wed Nov 10, 2010 7:03 am
Posts: 157
Post Re: Update Notes - 2.0.7.3 - 06/06/13
Nice update, especially Favorite Markets, Advanced Trade and Player stance-tagging... really sweet!

Thanks for implementing on of my suggestions: Market best prices :) .

Quote:
Relate to market research. Token/cards to ease finding fair trades; for example: normal (unfair) exchange: 1000 wood ---> 3000 cheese. - card in play: 1000 wood ---> 1000 cheese.


I hope many find it useful... well, only those with tokens ;) .


Thu Jun 06, 2013 11:45 am
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Joined: Fri Nov 23, 2012 8:52 pm
Posts: 12
Post Re: Update Notes - 2.0.7.3 - 06/06/13
Its a pillagers dream come true, does this mean I can attempt to send stuff to a potential target to see if there is anything in his/her village worth pillaging? :P EDIT: Reread the update, capitals only LOL, shame :twisted:


Last edited by PsyMan on Thu Jun 06, 2013 11:58 am, edited 1 time in total.



Thu Jun 06, 2013 11:47 am
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Joined: Fri Nov 23, 2012 8:52 pm
Posts: 12
Post Re: Update Notes - 2.0.7.3 - 06/06/13
market fair prices is a most welcome feature, been longing for the ability to do that for ever and a day. Good work.


Thu Jun 06, 2013 11:52 am
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